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How Alien: Isolation's retro space station was built with fear in mind. The making of Creative Assembly's Sevastopol space station, one of the most memorable locations to feature in a horror game ...
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Isolation arrived in 2014, I was working at a different website. As the year drew to a close, I wrote that I believed ...
Alien: Isolation is a trauma machine masquerading as a video game. ... Sevastopol's sad disrepair and in-fighting can be traced back to the Xenomorph, ...
Alien: Isolation has a slow start. In fact, it takes an hour for us to get our first glimpse of the Xenomorph. Instead, we get a mounting sense of dread as we explore the decimated Sevastopol Station.
Alien: Isolation's marketing department even created a Twitter account for a systems archivist on Sevastopol. Mike Tanaka's early tweets hint at the forthcoming violent events on the station.
Alien: Isolation smartly creates things to fear that aren't the alien. The disintegrating social structure of the Sevastopol has left the remaining human inhabitants there scared, angry and often ...
But in Alien: Isolation, as you take a deep breath and think about whether saving is going to push your back even harder against the cold, abandoned walls of the Sevastopol, you feel the game get ...
A remarkable work of science fiction tension and stress, Alien: Isolation's brilliant first half is almost eclipsed by an abysmal second following what should be its climax.
Two Alien: Isolation developers analyse the creation of The Quarantine, the level that proved the perfect hunting ground for Creative Assembly's hyper-intelligent xenomorph.
But at least I know that creature is waiting for me in the decrepit confines of Sevastopol whenever I boot up my PC and Alien: Isolation. Alien: Romulus - 24 Easter Eggs And References To The ...
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