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Gearbox's smart and bold mid-development change helped usher in an era of more vibrant-looking and colourful sci-fi games. When you purchase through links on our site, we may earn an affiliate ...
From the reveal of Witchbrook, the game had a top-down, 2D art style that was reminiscent of previous games like Stardew Valley and Wargroove but with less pixelation and more smoothed-out textures.
Minecraft's key art, while it has remained consistent when it comes to the iconic characters Steve and Alex, has changed quite a bit over the years. Additionally, the art style has made quite a ...
Cuphead’s visuals are retro-styled, as if the game were drawn back in the early 1930s. The art style captures the spirit of ...
GDC 2010: Gearbox's Mikey Neumann and Brian Martel explain the studio's risky decision to scrap its popular shooter's art style three-quarters of the way through development--and how it paid off.
While many video games rely on inspiration from others, here are some that brought innovation to the table and changed ...
How the game works so far This new art for Hidden Door is more like a web comic or graphic novel. The tools include generative AI, which creates a new story based on The Wizard of Oz in response ...
Old game publisher Epyx favoured this distinctive neon-inspired psychotropic disco style for loads of its releases in the 80s. And this particular one works as a Demon's Souls cover rather nicely.
Every Art Style Zelda Games Have ... It’s unclear how much of this will carry into future Zelda games, but Breath of the Wild changed a lot of whatever 3D Zelda “style guide” there was to ...
PAC-MAN WASN’T JUST A VIDEO GAME. IT WAS A POP-CULTURE SENSATION. Think about what Pac-Man meant at the time it was introduced. Suddenly, you had a top 40 song, “Pac-Man Fever” by Buckner ...
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