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It's been 12 years since the announcement of Star Citizen, the ludicrously ambitious and equally ludicrously overfunded space MMO from developer Cloud Imperium Games and designer Chris Roberts.
CEO Chris Roberts declaring that "we are closer than ever to realizing a dream many have said is impossible" with Star ...
Development is being handled by a studio called Foundry 42 under the supervision of Chris Roberts' brother, Erin, and details have continued to drip out in the intervening years.
GameSpot Interview: Chris Roberts We talk to the game designer and founder of Digital Anvil about the company's recent announcement that it's being acquired by Microsoft. By Amer Ajami on December ...
A new report from Tom Henderson of Insider Gaming reveals concerning new details about Star Citizen’s development under Cloud Imperium Games and its founder, Chris Roberts.. Roberts ...
As part of this 1.0 push, Roberts says he's moved from Los Angeles to Austin to put himself closer to the time zones of Manchester, Frankfurt, and Montreal, where Star Citizen development is focused.
Announced all the way back in 2012, Star Citizen is veteran developer Chris Roberts’ huge bet at making a space trading, exploration, and combat game, at an extremely high scale that matches his ...
Chris Roberts sallies forth to declare 'we are closer than ever to realizing a dream many have said is impossible' with Star Citizen, but I'm sure I've heard this record before ...
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