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One Dark Souls Area Reigns Supreme as Peak of FromSoftware Level DesignMore than 10 years later, one of Dark Souls' most pivotal areas is still unmatched in terms of its level design, enemies, and bosses.
Be that as it may, Dark Souls' tenth anniversary wasn't observed in the way Skyrim's was. One reason for that, as dep ed Jordan suggested to me, is that there have been several Souls games since ...
Dark Souls is 10 years old. We look back at how the game world FromSoftware created is a thing of beauty. ... level design and storytelling has been consistently stellar.
GameReactor spoke to Dark Souls 2 director Yui Tanimura at the recent Global Gamers Day event, where Tanimura had quite a bit to say about the game, elaborating upon the design decisions he made ...
Game Rant chats with one of RetroSpace's developers about how the game's interconnected space station takes cues from Dark Souls and metroidvanias.
In Dark Souls level design is key. The world is open in that you can approach it, to some degree, in any direction you'd like, tackling one level before another with only some limitations.
Although Demon's Souls is regarded as Hidetaka Miyazaki's first true Souls game, it was Dark Souls that solidified ...
Sprawling level design, thrilling combat, and masterful indirect storytelling make Dark Souls 3 the best Dark Souls yet. PC Gamer's got your back Our experienced team dedicates many hours to every ...
"We took a lot of inspiration from the Dark Souls series of games," David Rogers, creative director of The Bard's Tale IV, reveals. "We really like the player gaining mastery over the environment.
Phantom Blade Zero's developer has compared its level design to Dark Souls, but he reiterates that it's not a "Souls-like." By Steven T. Wright on July 25, 2024 at 9:44AM PDT.
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