Intel’s VP of graphics research Anton Kaplanyan tweeted that its XeSS super-resolution and framerate enhancing tech would be “open-source” and “coming soon.” Intel said it would be open-source ...
Intel has finally released the XeSS 2.0 Software Development Kit (SDK) to aid game development through upscaling, frame generation, and latency reduction technologies. The SDK is now accessible via ...
Intel XeSS-FG and XeSS-LL combine Frame Generation and Low Latency techniques to boost performance on various GPUs.
The sale of Intel's home gateway assets represents further consolidation of its connectivity solutions under CEO Bob Swan that weren't part of the company's core business, but the chipmaker is ...
TL;DR: Intel XeSS 2 is an AI-powered upscaling solution offering Super Resolution, Frame Generation, and Low Latency, now available for developers via GitHub. It supports Intel graphics hardware ...
While XeSS 2 is tailored for Intel’s own Arc GPUs—such as the latest Arc B580—it begrudgingly supports older Meteor Lake chips and Intel Irix Xe graphics, though with notable limitations.
Intel has just released the XeSS 2 SDK, making it easier for game development gurus to integrate new upscaling technology into their projects. Now available on GitHub as version 2.0.1, the updated ...
So, the ability to swap in, say, XeSS 1.3 could be very handy. Anyway, being able to swap around between upscalers beyond those offered as standard by a given game and do it with relative ease is ...
TL;DR: Rise of the Ronin launches on PC on March 11, featuring ultra-wide and 8K resolution support, 120FPS, NVIDIA DLSS, AMD FSR, Intel XeSS, ray tracing, and 3D audio. Minimum requirements ...