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The host is free to reject an isochronous packet it cannot process (it does not buffer). This is the point of isochronous mode: We throw stuff away and lose data if we can't handle it in time. 3.
A standard digital interface for isochronous (real-time) audio and video data over a FireWire connection from the International Electrotechnical Commission (IEC). It defines the packet format for ...
In this paper, the basic structure of two M6 architectures, the Per-Channel M6 and Shared M6, are described, and the two architectures relative strengths and weaknesses are compared. In conclusion, ..
FireWire is a great choice for high throughput over long distances, true isochronous peer-to-peer operation, and wide operating-system support. DESIGN VIEW is the summary of the complete DESIGN ...
Ethernet, while extraordinarily successful as a computer network, has not been widely adopted for real-time streaming of audio or video. There are two primary reasons for this. First, Ethernet does ...
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