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Remember when John ... Romero explained. “You know, I never wanted to make you my b***h, not you, not them, not any of the other players and, mosy importantly, not any of my fans. Up until that ...
In an interview with Gamesauce magazine (via IndustryGamers), legendary developer John Romero ... marketing for Daikatana was fired a few months after the ad was released, Romero admits that ...
Even ignoring the content of that sentence, Daikatana's ad communicates sheer arrogance. Who is John Romero, again? What are you trying to sell me? Can I at least have a date or something?
John Romero’s about to make you… a remake. At least, the veteran developer’s open to someone else having a modern stab at Daikatana ... Maybe. The ad didn’t help, and in fairness Romero ...
Romero struck out on his own, only to stumble with his subsequent Ion Storm studio and its heavily hyped FPS, Daikatana. The infamous ad for that game claimed that “John Romero’s About To Make ...
After John Romero walked away from id Software, the Doom co-creator brainstormed a new IP, which he believed to be his magnum opus, Daikatana. Despite the fact the advertisements promised Romero's ...
Legendary game designer John Romero joins PCMag on this episode of The Pop-Off to discuss his new autobiography, Doom Guy: Life in First Person. I’m an Analyst and ISF-certified TV calibrator ...
Doom, Wolfenstein, and Quake co-creator John Romero says that he "supports" a remake of 2000 shooter Daikatana. Developed at Ion Storm, after Romero parted ways with id Software, Daikatana ...
Imagine being John Romero in 1996. Between Wolfenstein 3D, Doom, and Quake, you have developed – or co-developed – three of the greatest masterworks in PC gaming history. Although with a few ...
After creating Doom and Quake, John Romero was king ... It’s hard to live like that, but Romero has finally found an out: With Daikatana he has created a game so bad that no one will ever ...
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