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I confess, dear reader, I was a little confused by the concept of Life Is Strange: Double Exposure ... of retreading old narrative ground of its predecessor", I'm putting Double Exposure firmly ...
I'm not entirely sure Life is Strange: Double Exposure was a good idea conceptually—nor was series fan and PC Gamer writer Mollie Taylor, who played the thing and had a good, if "unnecessary ...
"Like its own hero's dabbling with time travel, Life is Strange: Double Exposure highlights the troubles of trying to revisit old memories, while raising unanswered questions about the future," I ...
It might be a little harsh, sure, but he's not wrong to say it. Double Exposure does a lot of retreading old narrative ground of its predecessor: dead besties, sus teachers, secret societies ...
Life Is Strange: Double Exposure was a divisive sequel to a beloved narrative-driven adventure series. It ended up winning the Social Impact award at the Game Developers Choice Awards last night ...
Square Enix recenty held a financial results briefing in Japan, during which it reportedly said that Life Is Strange: Double Exposure sales bombed. The title, which released in October 2024 ...
This fall’s Life Is Strange: Double Exposure does, though ... in which 18-year-old Max’s ability to rewind time basically caused reality to shatter and left her with a no-win choice ...
'We all got laid off', says former Deck Nine narrative designer, after no-one was around to pick up Life is Strange: Double Exposure's GDC Awards win ...
Life Is Strange: Double Exposure's disconnect between critics and fans previously perplexed Square Enix, but it has since revealed what was probably obvious to many: Max Caulfield's return failed ...
Life is Strange: Double Exposure sees a franchise go full circle ... When a sudden murder hits close to home on Caledon grounds however, Max returns to her old snooping instincts only to discover that ...