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Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced itI reckon now's the time to start saving those pennies for a ray tracing-ready GPU when prices and availability (hopefully) drop back to normal levels. Whatever "normal" means, in this context.
Ray tracing is a lighting technique that brings an extra level of realism to games. It emulates the way light reflects and refracts in the real world, providing a more believable environment than ...
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Assassin's Creed Shadows PC requirements are here, and it sure seems like forced ray tracing is a normal thing nowHere's what we're working with: SELECTIVE RAY TRACING MINIMUM RECOMMENDED ENTHUSIAST STANDARD RAY TRACING MINIMUM RECOMMENDED EXTENDED RAY TRACING Resolution/FPS Using Dynamic Resolution and ...
He started out with the Moller-Trumbore algorithm, a common ray-tracing algorithm that calculates the intersection of a ray with a triangular plane without doing any pre-calculation of the planes.
The Switch 2 has ten times the graphics performance of the original Switch and uses dedicated ray-tracing (RT) Cores to enhance lighting and reflections in-game. It also uses Variable Refresh Rate ...
So that's also an option that developers can use." IGN: What about ray tracing? Is that something that your team experimented with? Nintendo: Just like DLSS, that's when we're kind of making the ...
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