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But it wasn’t always going to be that way. Roberta Williams wasn’t planning to design a video game a couple of years ago. Just as the industry had moved on from the games Sierra On-Line had ...
Roberta Williams: Well, we didn’t even start working ... Roberta: I’m not the designer, and this is not an original game. I call myself the transmuter. I am taking an old historical adventure ...
Roberta Williams: Adventure — sometimes called ... I talked Ken into being the programmer for it. I was the designer. We did it together. That’s what really started our company, Sierra On ...
It’s a really good design. And they have come to have such respect for this game, which is a really good sign.” Listen to the complete interview with Ken and Roberta Williams in Episode 523 of ...
Colossal Cave is an adventure game that predates its own genre and arguably everything we know as 'the rules' of modern game design ... thanks to Ken and Roberta Williams, who credit Colossal ...
And it's all to do with a picture of the game's designer Roberta Williams. Two pictures, in fact. Williams is stamped all over King's Quest IV. I'm not referring to her design philosophy here ...
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