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If you haven't heard about Sid Meier’s Civilization, now's as good a time as any to start — this iconic turn-by-turn strategy game has been around since 1991, and has sold 40 million copies ...
With Silent Service, a realistic submarine simulator, Sid Meier began to heavily experiment with multi-modal game design (including different modes of gameplay in the same game), which became ...
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Interview: How Civilization 7 is Shaking Up the 4X Genre - MSNGame Rant speaks with Sid Meier's Civilization 7 lead designer Ed Beach and executive producer Dennis Shirk about this latest entry to the 4X genre.
Veteran designer Sid Meier has over the years been behind—or at least lent his name to—some of the greatest games of our age.
Civilization builds on lessons learned from Sid Meier’s Railroad Tycoon. It felt like the world was ready for strategy and was ready for games about building things instead of blowing things up ...
This speaks not only to Meier's design preferences but also to the lessons of history that he has imbued.
Solomon initially tries to establish whether or not Meier is a Canadian spy, and moves on to quiz the Yoda of strategy design on his origins and inspirations. It's particularly charming to hear ...
With Sid Meier's Pirates!, famed designer Sid Meier will attempt to remake one of his greatest games. The original Sid Meier's Pirates!, which debuted in 1987, was an addictive blend of action ...
Crowdfunding may be a fine way to raise money, but what if your vision for the game changes over the course of development? It's a sticky situation, luminary designer Sid Meier has said. Things ...
Sid Meier's Civilization VII reimagines fundamental aspects of the series with its new Ages system while retaining the core of what makes Civilization great.
Something that could, in theory and given roughly 15 years of design advances and lessons learned, be the superior sci-fi game.
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