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In 1991, Maxis moved SimCity to Nintendo's then-new Super Nintendo Entertainment System. The results were overwhelmingly positive. The mouse-based interface was revamped for the SNES controller.
Without a doubt, SimCity stood as a pretty big feather in the Super Nintendo's cap—no, not the Super Mario World kind. While the Genesis had a few years on Nintendo's 16-bit machine, the SNES ...
It sure would be nice if someone did a good update of SimCity instead of the complete and total abomination of computer science that happened last time. In many ways the SNES CPU wasn't much more ...
This version of SimCity is an SNES release, and was actually one of the launch titles for that system when it arrived in August of 1991. The 16-bit machine brought more colorful graphical effects ...
So, I was looking forward testing a stylus-based SimCity game after playing SimCity for the SNES just recently. Having the controls fluid and accessable was the most important aspect when I ...
When the Virtual Console launched alongside the Wii in November 2006, SimCity was the flagship title for the SNES. Though the graphical limitations of the SNES resulted in a rather dated ...
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