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The Khronos Group behind graphics API Vulkan has announced the ratification and public release of Vulkan Ray Tracing. Delivered via a handful of open-source extensions, Vulkan is now able to offer ...
Khronos Group has announced the initial release of extensions to facilitate Vulkan ray tracing, which is a major move in terms of pushing the adoption of ray-traced graphics going forward – with ...
Cross-platform, cross-vendor ray tracing The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ...
Vulkan ray tracing is designed to be hardware agnostic, so it can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
In the near future, smartphones may get access to ray tracing games, thanks to new Vulkan extensions released by the Khronos Group.
The Khronos Group announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray ...
“Bringing accelerated ray tracing to the Vulkan cross-platform, open standard API is another significant step towards enabling the highest quality of visual realism for real-time games and ...
CPU-powered ray tracing is nothing new, but to see it in 2024 is quite a surprise indeed.
RDNA 2 ray-tracing on Linux sees a massive boost to performanc e thanks to a new update to Mesa's open-source Radeon Vulkan RADV driver.
Vulkan Ray Tracing consists of a number of Vulkan, SPIR-V, and GLSL extensions, some of which are optional. The primaryVK_KHR_ray_tracing extension provides support for acceleration structure building ...
Announced by the Khronos Group, its existing graphics API Vulkan is now able to offer cross-vendor real-time ray tracing support as an open standard for the first time. It's all been delivered via ...