News

Vulkan Ray Tracing is now available ... the API will offer "acceleration structure building and management, ray tracing shader stages and pipelines, and ray query intrinsics for all shader stages".
Vulkan ray tracing is pretty much equivalent to Microsoft’s DXR (DirectX Raytracing, which is part of DX12), with both APIs providing very similar support, meaning it will be much easier to port ...
Cross-platform, cross-vendor ray tracing The Khronos Group has added Vulkan Ray Tracing extensions to Vulkan API, creating the industry's first open, cross-vendor, cross platform standard for ...
The primary VK_KHR_ray_tracing extension provides support for acceleration structure building and management, ray tracing shader stages and pipelines, and ray query intrinsics for all shader stages.
DirectX 12 may have some competition on its hands in the future thanks to the recent ratification and public release of Vulkan Ray Tracing. ... ray queries, and CPU acceleration structure management.
Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed ...
CPU-powered ray tracing is nothing ... for Vulkan API extensions like VK_KHR_acceleration_structure, ... for the open-source Mesa project now supports CPU-based Vulkan ray-tracing.
RTX Remix updated with DLSS 3.5 Ray Reconstruction to improve ray-tracing quality for mods Unreal Engine 5.6 update on track to deliver up to 30% more performance in games ...
Even though ray tracing works in a similar way on Vulkan as on DirectX Raytracing with DirectX 12 for desktops and consoles, the new extension allows some of the heavy lifting to be offloaded to ...
The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, have announced the ratification and public release of extensions to the Vulkan Ray ...
DirectX 12 may have some competition on its hands in the future thanks to the recent ratification and public release of Vulkan Ray Tracing. ... ray queries, and CPU acceleration structure management.