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I’ve interviewed Warren Spector – the legendary game designer behind such seminal works as Deus Ex, System Shock, Ultima Underworld, and many more – many times during my 20-year career ...
It would be difficult to point to Warren Spector and say, “Game Designer.” If there is any sort of popular mental image of what a designer might look like, Spector does not fill it.
However, over the course of development, lead designer Harvey Smith suggested some addenda to the original list. And, as usual, Harvey being a smart guy and all, came up with some great stuff.
Warren Spector always knew he'd get back to making ... and the subsequent shuttering of Spector's Disney-owned studio Junction Point, the designer left games for academia, leading a game ...
Most video game luminaries have charisma, but Warren Spector’s ability to captivate ... These ideals are what the man sees as important, and are the design philosophies he’ll continue supporting.
Since his studio Junction Point was picked up by Disney Interactive about a year ago, game designer Warren Spector has been very secretive about what his next project is. And while we still don't ...
Noted game developer Warren Spector has a long list of things that ... story from the player and place it in the hands of the game designer. Sometimes it works, like in Heavy Rain, but often ...
He said, 'Warren, you know ... multiplayer stealth experience will be everything Spector and his OtherSide colleagues LoPiccolo and lead designer David McDonough outlined to Evan.
Warren Spector , the legendary developer best known for Deus Ex and Thief , has a new job: director of the Denius-Sams Gaming Academy , a post-grad design school based out of the University of ...
But Spector’s well-known love of Disney lore and his design sensibilities brought us ... week across multiple platforms. We spoke with Warren Spector before the game launched about what went ...
One of the most respected game developers in the business, Warren Spector, has been a fairly ... s] Johnny Cullen’s article about teaching design, and after many discussions with developer ...
Because they were both ushered into being by the same designer, Warren Spector. For 14 years, Epic Mickey was only playable on the Wii, effectively cutting it off from a generation of players who ...