Doom: The Dark Ages reveals a little more information about a returning demon type, introducing a new name for the classic ...
Alongside being able to make the game “super hard or super easy”, the sliders allow players to change the flow of the game to ...
Director Hugo Martin defends the difficulty sliders against claims they make combat easier. Hugo Martin, the game ...
Doom: The Dark Ages does away with those sections, and they’re completely absent from 2016’s Doom. What is critical, when ...
Game director Hugo Martin is very proud of the visceral visuals his team has assembled for Doom: The Dark Ages.
But according to Doom: The Dark Ages game director Hugo Martin, you can make your way through the game without firing a single shot, apparently. One of the new features in Doom: The Dark Ages is a ...
Here’s how it works. Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In Edge's latest issue, studio director Marty Stratton ...
DOOM: The Dark Ages serves as a prequel diving into the Slayer's origins in a medieval, demon-infested world. The director hints at the possibility of more prequel games in the same setting post ...
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