The zealous marketing claims of the doubling of performance from last generation, combined with what feels like a paper ...
More specifically, senior Nvidia VP Jeff Fisher says that Nvidia, "launched ray tracing and DLSS to a thud." It was, of ...
Credit: Earlier today we reported how Nvidia's DLSS upscaling tech went from an idea popping out of CEO Jensen Huang's head ...
ArchitectureBlackwellCUDA Cores 10,752BoostClock Speed2,74GHzMemory16 GB GDDR7Tensor Cores5th Gen, 1,801 AI TOPSThermal Design Power350wInterfacePCIe Gen 5Price R35,999 I’ve said it before, and I’ll ...
The few users who have managed to get their hands on a GeForce RTX 5080 or 5090 can engage frame generation in most games released in ...
A $2,000 RTX 5090 delivers 60 FPS, but max-setting gaming is realistic with an RTX 5080 using DLSS 4 and Multi-Frame ...
Nvidia will enhance RTX 4000 users' experience, with Smooth Motion making its way to the previous generation in a future ...
If you were disappointed that Smooth Motion was an RTX 5000 exclusive, don't worry - that's only the case initially, and ...
Driver-level frame interpolation represents a method of predicting additional frames to achieve smoother gameplay in titles that do not support advanced upscaling or engine-based frame generation.
The RTX 5080 is not the powerhouse we'd hoped it would be, but can it at least be a cheaper, more efficient alternative to ...
Alongside the launch of new RTX 50 graphics cards, UL has updated its iconic 3DMark benchmark with a new DLSS feature test, ...
Your complete guide to Nvidia DLSS 4, from Multi Frame Gen performance testing to how its Transformer model makes games look ...