Hideo Kojima's upcoming espionage game, Physint, should take more inspiration from MGS 3: Snake Eater instead of MGS 5: The ...
He's explaining what open-world gameplay means in the context of the Metal Gear universe, and Kojima uses the water bottle as an anchor. It's a way to explain how The Phantom Pain is open ...
That led to the creation of the Fox Engine that powered Metal Gear Solid V: The Phantom Pain. In the meantime, Kojima wanted to evolve the series "horizontally" - onto other platforms.
All the latest game footage and images from Metal Gear Solid V: The Phantom Pain - Special Edition by Kojima Productions | 2015 2 / 2 2 / 2 ...
After the release of Metal Gear Solid 4 in 2008, Konami wanted to ease their development process for future games. They ...
The Phantom Pain will see a full unveiling at the Game Developers Conference in San Francisco later this month, Joakim Mogren, the supposed CEO of supposed game development studio Moby Dick ...