As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
Executives at the game studio Maxis had urged Wright to focus instead on the SimCity franchise, his urban-planning simulator from 1989 that had put the company at the forefront of American game ...
"In early versions of the game, the autonomy was too good," Wright said. "Almost anything the player did was worse than the Sims running on autopilot." Maxis had to dial it back, and instead let ...
The teaser is part of Maxis Games’ and EA’s Sims 25th anniversary ... 2000 and it’s been all but impossible to play the Will Wright-designed game about managing the daily lives of semi ...
Will Wright kindly requests that admirers stop describing ... The outlook initially worsened after Electronic Arts acquired Maxis in 1997. Some managers wanted the game to be less realistic ...
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...