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CD Projekt has explained why it has taken a “console-first” development approach for the hotly anticipated The Witcher 4, having gone with a PC-first approach for its previous games.
Now, in a new interview with Digital Foundry (via IGN ), CDPR’s VP of technology, Charles Tremblay, has explained that the ...
Speaking to GamesRadar+, Obsidian co-founder and Grounded 2 director Chris Parker explains why the sequel happened, as opposed to building on the original game. "Grounded worked on Xbox One, it was ...
Onimusha: Way of the Sword's producer explained why there was such a long gap between Onimusha titles and how RE Engine helped make the new game a reality.