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The techniques used are useful for solving all kinds of other geometry problems too ... One that follows an edge of the triangle and one through the vertex opposite that edge.
The vertex shader is used to transform the attributes of vertices (points of a triangle) such as color, texture, position and direction from the original color space to the display space.
Mathematics owes a lot to games ... When he pinched two adjacent triangles together and pushed the opposite vertex of the hexagon toward the center, the hexagon would open out again, like a ...