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Ray tracing is quickly becoming inescapable and I think it's time we bit the bullet and embraced itId Tech 7's Vulkan API has supported ray tracing for years, as has DX 12 Ultimate, and it's no surprise that devs are reaching into the toolbox now the hardware is truly able to make use of it.
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Android Central on MSNAndroid 16's Vulkan standard is great, but ADPF might be the real miracleAndroid 16 is introducing two major updates to mobile gaming, and while both are great, one is clearly more beneficial than the other.
New Android 16 devices have to support Host Image Copy, a Vulkan 1.4 feature that reduces stuttering, load times, and memory use in games.
This unlocks advanced features like ray tracing and multithreading for realistic and immersive gaming visuals. For example, Diablo Immortal used Vulkan to implement ray tracing, bringing the world ...
Meanwhile, Google is making Vulkan the “official graphics API for Android” to allow for ray tracing and multithreading. We’re excited to announce that Android is transitioning to a modern ...
While this won't mean much for players at first, it should allow developers to improve performance while also implementing ray tracing for better visuals. Google clearly sees Vulkan as the future ...
Nvidia's RTX Remix allows modders to add ray tracing, DLSS, new art assets ... The tool replaces a game's original renderer with Vulkan to facilitate the insertion of new assets in real-time.
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