Born from the mind of Will Wright—the same designer who bucked the industry ... Nobody wants to see that in a replica of actual real life the exact same way,” says Nawwaf Barakat, senior animation ...
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...
Wright wondered: Could human intelligence be distributed in a similar way? Instead of pheromones, The Sims uses objects as behavioral markers (a hungry Sim might be automatically drawn to the fridge).
the autonomy was too good," Wright said. "Almost anything the player did was worse than the Sims running on autopilot." Maxis had to dial it back, and instead let each Sim choose randomly from a ...
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results