According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...
Wright wondered: Could human intelligence be distributed in a similar way? Instead of pheromones, The Sims uses objects as behavioral markers (a hungry Sim might be automatically drawn to the fridge).
Will Wright, the designer of The Sims and co-founder of Maxis, appeared on Twitch today to talk about his next game, Proxi, which is "an AI life sim built from your memories" according to this ...
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"In early versions of the game, the autonomy was too good," Wright said. "Almost anything the player did was worse than the Sims running on autopilot." Maxis had to dial it back, and instead let each ...